1. Playing Field

Rectangular multi-purpose field with dimensions of 100 yards x 53.3 yards. Australian football goal and behind posts aligned on opposing end lines.

2. Teams
A. Teams shall consist of 5 players on the field and up to 5 reserves. Additionally, each side may designate 2 players as ’emergency’.
B. Interchange of players may take place at any time.
C. Teams shall consist of 1 forwards, 3 midfielders and 1 back.
D. At the start of each period of play, the midfielders must line up in the central zone – in between both 40-yard lines.
E. Each team must position a minimum of one player inside the 25-yard lines at the start of play.
F. Apart from (D) and (E) players can go anywhere on the field and there is no off-side.

3. Playing Time
A single game is clocked at 4 x 10 minute quarters with time on at the discretion of the Umpire. ‘Double-headers’ are 2 x 10 minute halves. Each side is allowed one 30-second time-out. Should a game be drawn at the end of regulation time, a 3-minute Overtime Period shall follow. Should a game be drawn at the end of the Overtime Period, a Shootout Period will follow. Should the game be drawn at the end of the Shootout, the result will be a draw.

4. Start of Play
A. The game shall be started by a jump ball between two players on the midfield (50-yard) line.
B. A player may not grab the ball at the jump ball and play on. They must attempt to knock or tap the ball to another player.
C. After each scoring kick, a member of the defending team will kick the ball back into play from behind the goal line and between the goal posts, or play on from a set position behind the goal line.

5. Moving the Ball
A. When a player has possession of the ball, he can dispose of the ball via a handball or kick.
B. Disposing of the ball illegally will result in a free kick being awarded to the other team.

6. Out of Bounds
A. When the ball goes out of bounds by either foot or hand, the nearest opponent shall kick the ball in, except:
B. If the ball goes out of bounds as a result of a defensive ‘spoil’, the defense shall be awarded possession, and the defender making the ‘spoil’ shall kick the ball in.
C. If there is doubt as to which team forced the ball out of bounds, the umpire shall throw the ball up from the boundary line.

7. Tackling
A. Full tackling (between the shoulders and knees) is allowed. When a player is tackled by an opponent, they must dispose of the ball by handball or kick. If the player fails to dispose of the ball, possession will be awarded to the other team.
B. If a player has had prior opportunity to dispose of the ball when tackled, it is holding the ball and a turnover will occur.

8. Marking
Any player catching a ball directly from the kick of another player, provided the ball has traveled at least 10 yards and is not touched in flight, shall be awarded a mark. Marks are awarded on kicks in any direction, anywhere on the field of play.

9. Play On
Any player catching a ball directly from a handball shall not be awarded a mark, i.e. play shall continue.

10. Bouncing the Ball
A player in possession must bounce the ball after running 15 yards. There are no limits on the number of bounces a player in possession may take.

11. Kicking Off the Ground
A player is not permitted to deliberately kick the ball off the ground.

12. Scoring
(6 points) scored by kicking the ball through the goal posts. Behinds (1 point) are scored when the ball passes through the point posts, and when a kicked ball strikes the goal post(s). Supergoals (10 points) are scored when a kick from behind the 40-yard markers crosses the through the goal posts on the full.

Click Here To Download the Major League Footy Aussie Fives Playing Rules (PDF)

Click Here To Download The Major League Footy Aussie Fives Laws of the Game (PDF)

PLEASE NOTE: The Major League Footy playing rules and Laws of The Game have been developed for the United States by Major League Footy and are an adaptation of AFI Footy 9s, as originally developed by Australian Football International.